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Brink fechando - Brink

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Brink fechando - Brink / Brink
thiago 2006
thiago_2006 arrow_drop_down
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    ID: #3279199
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    # Brink fechando
    Resposta de thiago_2006.

    Alguem ai tá com problema de crash no brink ?? O jogo só fecha quando eu atiro ou jogo alguma granada. Ai o jogo fecha e mostra a tela de erro contendo esses códigos.

    Virtual textures loaded and locked in 0.15s

    0: 'aqrint_csc' StopCutscene...

    0: 'aqsint_csc' StopCutscene...

    ...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_1

    ...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_2

    ...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_3

    ...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_5

    ...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_6

    ...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_player

    0: 'aqoutro_csc' StopCutscene...

    0: 'aqmid_csc' StopCutscene...

    === Allow user to skip loading screen ===

    -----------------------------------

    00:33 to load maps/mp/aquarium.entities

    sdAbilityManager::OnLocalPlayerClassChanged: 0

    Received abilities from client 0

    ...'grenade_molotov' set as bind 0

    ...'landmine' set as bind 8

    ...'charge' set as bind 16

    ...'spotting' set as bind 17

    ...'repairing' set as bind 18

    ...'disarming' set as bind 19

    ...'building' set as bind 20

    ...'revive' set as bind 21

    ...'hacking' set as bind 22

    ...'hardened_skin' set as bind 23

    ...'give_ammo' set as bind 56

    ...'life_buff1' set as bind 57

    ...'weapon_buff1' set as bind 58

    ...'disguise_self' set as bind 59

    14 abilities set

    done setting 14 local abilities

    All Stats Cleared

    OnIntroCutsceneStart

    99: Cinematic (correct) model for 'aqsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9

    99: Cinematic (correct) model for 'aqsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10

    99: Cinematic (correct) model for 'aqsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11

    99: Non-cinematic (correct) model for 'aqsint_extra_5' composited (uses id 17, expected id -2), ccfIndex 12

    99: Non-cinematic (correct) model for 'aqsint_extra_6' composited (uses id 18, expected id -2), ccfIndex 13

    99: Non-cinematic (correct) model for 'aqsint_player' composited (uses id -1, expected id -1), ccfIndex 0

    OnIntroCutsceneEnd

    Player Team: security

    Fade in victory splash

    All Stats Cleared

    Finished compositing contextId 1 team security (0) cinematic: false

    Finished compositing contextId 3 team security (0) cinematic: false

    All Stats Cleared

    Syncing stats to clients...

    Mapscripts: setup objective from match state

    ...OnMatchStatePrimary 0

    ...OnMatchStateOther 0 0

    ...OnMatchStateOther 1 0

    ...OnMatchStateOther 2 0

    ...OnMatchStateOther 3 0

    ...OnMatchStateOther 4 0

    ...OnMatchStateOther 5 0

    ...OnMatchStateOther 6 0

    ...OnMatchStateOther 7 0

    ...OnMatchStateOther 8 0

    ...OnMatchStateOther 9 0

    ...OnMatchStateOther 10 0

    ...OnMatchStateOther 11 0

    ...OnMatchStateOther 12 0

    ...OnMatchStateOther 13 0

    ...OnMatchStateOther 14 0

    ...OnMatchStateOther 15 0

    ...OnMatchStateOther 16 0

    ...OnMatchStateOther 17 0

    Mapscripts: done setting up objective from match state

    client 15 connected.

    OnClientConnect: Clearing abilities for client 15

    Syncing match state to client 15

    client 14 connected.

    OnClientConnect: Clearing abilities for client 14

    Syncing match state to client 14

    client 13 connected.

    OnClientConnect: Clearing abilities for client 13

    Syncing match state to client 13

    client 12 connected.

    OnClientConnect: Clearing abilities for client 12

    Syncing match state to client 12

    WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

    client 11 connected.

    OnClientConnect: Clearing abilities for client 11

    Syncing match state to client 11

    WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

    client 10 connected.

    OnClientConnect: Clearing abilities for client 10

    Syncing match state to client 10

    client 9 connected.

    OnClientConnect: Clearing abilities for client 9

    Syncing match state to client 9

    WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

    Finished compositing contextId 2 team security (0) cinematic: false

    client 8 connected.

    OnClientConnect: Clearing abilities for client 8

    Syncing match state to client 8

    WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

    client 7 connected.

    OnClientConnect: Clearing abilities for client 7

    Syncing match state to client 7

    WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

    client 6 connected.

    OnClientConnect: Clearing abilities for client 6

    Syncing match state to client 6

    client 5 connected.

    OnClientConnect: Clearing abilities for client 5

    Syncing match state to client 5

    client 4 connected.

    OnClientConnect: Clearing abilities for client 4

    Syncing match state to client 4

    WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

    client 3 connected.

    OnClientConnect: Clearing abilities for client 3

    Syncing match state to client 3

    client 2 connected.

    OnClientConnect: Clearing abilities for client 2

    Syncing match state to client 2

    WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

    WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

    client 1 connected.

    OnClientConnect: Clearing abilities for client 1

    Syncing match state to client 1

    Resetting bot skills...

    Bot skills reset

    8 mins to go

    WARNING: Bot 6 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)

    play Question

    entered

    entered answer

    play Answer

    Security skill bumped up, Resistance down

    ********************

    FATAL ERROR: AllocRenderModel called from a different thread for 'modeldefs/weapons/submachinegun_02/world'

    ********************

    ...unloading Input Method Editor DLL

    mouse: Failed to remove raw input device

    ...unloading Raw Input DLL

    ------- Input Initialization -------

    Initializing DirectInput8...

    ...calling LoadLibrary( 'user32.dll' ): succeeded

    ...initializing Raw Input

    mouse: Raw Input initialized.

    ...calling LoadLibrary( 'imm32.dll' ): succeeded

    ...initializing Input Method Editor

    ------------------------------------

    AllocRenderModel called from a different thread for 'modeldefs/weapons/submachinegun_02/world'

    ...unloading Input Method Editor DLL

    mouse: Failed to remove raw input device

    ...unloading Raw Input DLL

    Shutting down OpenGL subsystem

    ...releasing DC

    ...destroying window

    ...shutting down QGL

    ...unloading OpenGL DLL

    ...unloading Windows Terminal Server API DLL

    neox01
    neox01 arrow_drop_down
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      Esse se Vira
      ID: #3279200
      Membro desde
      Masculino, 26 anos, Solteiro
      # Re: Brink fechando
      Resposta de neox01.

      TIpo o meu jogo nem abre, eu clico no executavel depois de uns minutos fala que deu erro e precisa ser fechado, o que eu faço?

      Uma visão diferente...

      JhonnyRedux
      JhonnyRedux arrow_drop_down
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        Curioso
        ID: #3279201
        Membro desde
        Masculino, 44 anos, Casado
        # Re: Brink fechando
        Resposta de JhonnyRedux.

        Simples.. instale o steam!!! se for original ele instala pra vc.. caso contrario.. pega o steam pirata..

        vinivha
        vinivha arrow_drop_down
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          Curioso
          ID: #3279202
          Membro desde
          # Re: Brink fechando
          Resposta de vinivha.

          Eu ja instalei o steam mais nao abre quando ele vai abrir ele abre a janela do steam e nao abre o jogo oq devo fazer ?

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